Hello, I’ve been messing around with the Material Editor and managed to get a pulsing effect working. Now, my wish is to use this material as a background for our menu. I was hoping to be able to do this with UMG seeing as how I’m already working on a menu within that.
I made a Slate Brush and applied the Material to that*(use with UI selected within the material)* however it doesn’t seem to be able to render properly within UMG. Does anyone know if there is a fix for this, or another way to do this? It’s also possible that I’m doing something completely wrong…
It looks like you are doing it right. I have this working in the 4.4.0 preview myself. Obviously not using the same textures as you but the effect does work?
How is your Widget set up.
See the video for how I got it working which is the same as what I can see in your screenshots maybe something is off?
UMG / Slate currently only support the Emissive and Opacity/OpacityMask channels. Materials in UMG also don’t go through the deferred rendering pipeline, so things like overbrightness/HDR don’t work yet. If you need those effects, you’d need to just apply it to a quad in the world behind the UI for now.