My Material Domain is UI & Blend Space: Translucent
I have a PNG (With Texture Sample Alpha hooked up to Opacity) but am unable to replicate the radial fill that you seem to have with the clock at 70%
How is Percent working with the radial fill and/or the TextureCoordinate & ConstantBiasScale?
I don’t think your ‘Material → Material Domain’ is set to UI. It looks like it’s still set to ‘Surface’. I see you have ticked the usage tick box for UI, but that’s not what I mean.
The ConstantBiasScale just converts UV coordinates from to 0 to 1 space into -1 to 1 space. The settings I show in the screenshot are important because I adjusted them to make the radial values start from noon (not 3 o’clock) and to rotate clockwise (not counter clockwise).
The clock face image is just r,g,b. No special alpha channel.
When ‘Percent’ is 0, no image is shown. When ‘Percent’ is 1, the whole image is shown.
W/ Translucent and the bottom module on the Texture Image node attached to the Opacity, the image comes out just right. But my percent 0 does not hide the image, even when constantBiasScale is set to 0.5 and 2 respectively