When creating my widget component in world space the colors are completely washed out when placed in the level.
I haven’t been able to find in the engine or look up any solution to this problem. The post process settings, import settings and material settings haven’t made any different and even in the UMG editor the colors aren’t washed out.
Here is what the UMG should look like
Here is what the UMG looks like in a level
Any help would be greatly appreciated!!