Ran into the drag & drop functions in the blueprint.wont be touching that anytime soon.
But is a question about it being answered on answer hub.
Anyway, i have a few comments on UMG.
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Is there are way to Asynchronously play an animation, when animation my menu, i ran into some hitches while using vertical box.
of-course changing the border in a vertical box would cause other borders in the box to move. only way to prevent it is some perform multiple animations with an ASync functions. -
Is there a function like the one for timeline to play an animation in reverse, if not, it would be a great addition.
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Zooming in on the timeline is literally world war III, there’s a 1 in 1,000 of it actually working. Then when it does work, you’re like, what did i do?
it definitely frustrating when you are attempting to create unique and identical animations throughout various objects.
To be continued…
EDIT: Hold + Click dark bars with numerical numbers on timeline and slide from right to left. Okay now to figure out the zoom button.