UMG Documentation Has Moved!
You can now view the much prettier version of the UMG documentation on UDN!
UMG Documentation Has Moved!
You can now view the much prettier version of the UMG documentation on UDN!
Reserved for future updates
Reserved for more future updates
Wow that was quick!! Thank you for doing !
Subscribed to thread
*EDIT: Well done ! is extremely helpful, I was able to get a menu up and working!
Thanks again for writing up, it will be easier to give feedback now that I know it was not a bug, I was just totally messing it up on my end!
is exactly what I’ve been waiting for You guys have been moving extremely well on updates. Kudos!
Really thanks alot! I will dive in to it right away -> starting up the editor
In 4.4 it seems like the “Widget Blueprint” is categorized under the root of “Blueprints” instead of “User interface” in the content browser.
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Edit: Strangely enough… it got fixed after reloading the editor.
@Nique Did you restart the editor after enabling UMG?
Well post has blown my plans up. (in a good way) Was going to do a tutorial for hud to scene interaction but playing with seems more inviting. Great work. Can’t believe I’ve missed being testable.
No, but restarting fixed it. I restarted it 3 minutes before your post
Is there a list of supported palette templates planned for in the future? For example: radio (buttons)? Imagine a City builder game in which you can select only one tool (road tool, demolish tool, zoning tool). For now i have to create a verticalBox with buttons and make them act as a radio button list using blueprint. (no problem but a template would be great! The combo-box has kind of the same underlying structure)
I like how it’s similar to Android ui system
Bug or am I doing it wrong?
If I have a UMG widget added to a viewport, with or without show mouse, the mouse itself is no longer constrained to the viewport. Using 3 monitors is very noticeable. Without the UMG object added the mouse is locked to the viewport.
Also
When I remove from viewport the mouse control does not go back to the viewport automatically until I click back on it.
BOOM! Subscribed. Can’t wait!!! woohoo. Thank you Epic!
I might just be being stupid but is there (or is it planned) a way to anchor one widget to another? so for instance you can make a multicolumn css box style model?
Use the verticalBox or HorizontalBox
@MathewW Bugs with the viewport / mouse code in slate, needs to be fixed soon.
Thanks ! is great way of checking out progress, an give suggestions as things develop
Yeah, it will work on touch.
Awesome! Going to give a try tomorrow.
It’s awesome to see UMG coming along so splendidly, keep up the the good work!