Summary
Attempting to tie a Color or ColorAlpha variable to the Tint of a brush and creates errors compiling. Also when using the function ToSlateColor it does not allow a value to be assigned
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Create Verse Variable in UMG. Select image and bind the Brush Tint to new verse variable. Does not compile
Expected Result
Binds as expected. Compiles.
Observed Result
Binding ‘ProtectShield.Brush.TintColor ← Mono_Player_Status.Colour’: Couldn’t create the destination field path ‘ProtectShield.Brush.TintColor’. Property Brush has getter accessor. Accessor not supported on FStructProperty since it would create a temporary structure and we would not able to return a valid container from that structure.
Platform(s)
UEFN
