UMG Binding Issue with blinding tint to a color variable

Summary

Attempting to tie a Color or ColorAlpha variable to the Tint of a brush and creates errors compiling. Also when using the function ToSlateColor it does not allow a value to be assigned

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Create Verse Variable in UMG. Select image and bind the Brush Tint to new verse variable. Does not compile

Expected Result

Binds as expected. Compiles.

Observed Result

Binding ‘ProtectShield.Brush.TintColor ← Mono_Player_Status.Colour’: Couldn’t create the destination field path ‘ProtectShield.Brush.TintColor’. Property Brush has getter accessor. Accessor not supported on FStructProperty since it would create a temporary structure and we would not able to return a valid container from that structure.

Platform(s)

UEFN

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