We have been getting a lot of requests for a mini-map tutorial (specifically for UMG), so I went ahead a wrote one up. It is listed in the tutorials section of the UnrealEngine wiki. I hope that the helps get everyone started :-).
In the “MiniCam” blueprint, if I don’t change the rotation of the Y axis to -90, what should I do to the EventGraph? I think that the “Get Actor Location” and “Set Actor Location” nodes need to be “edited”.
I had to stop when I hit the ‘2DRenderTarget’ , because I couldn’t select the correct options, I will try this later though when I update to 4.6.
@jeffmorris -> drag off the custom event and try: ‘set actor location rotation’ and then off get player pawn select both ‘get actor location’ then select off same again get ‘actor rotation’ and plug those in without splitting them and try that. (you have to click the context checkbox to see these last two in 4.5 btw, don’t know about 4.6)
should follow along like a lost puppy
ps: you can also manipulate all these nodes to get the desired effect you want