Could you give me some more information about your levels and how they are set up? Is the first UMG added from the persistent level or a sub level? Is the second level a sub-level of the first? can you please post screenshots of the level blueprints where the UMG is being added? Which version of UE4 are you using?
I really sorry! After see my script for the eleven time I found the problem. The UMG was firing from the Player Character BLueprint and not in the Level Blueprint…