UMG and Materials

I’ve created a holographic shader that I’d like to add to a UMG widget, but the docs are not very clear on how UMG handles materials.

The material itself looks kind of like this: http://i2.wp.com/www.tomlooman.com/wp-content/uploads/2014/03/swtor_hologram.jpg

The bands are animated, glow, etc, so I was wondering if UMG widgets could even use materials like that.

Emissive and Opacity only, no post process effects - so glow requires you to provide a texture with glowyness built into the texture.