UMediaSoundComponent only active in actor?

Hi there.
I added UMediaSoundComponent in my custom widget.
Then I got the mediaplayer and connected it to the corresponding UMediaSoundComponent and started it, but it didn’t work.
To test, I created a Cube in the world and added a UMediaSoundComponent to the Cube through BP. After that, I connected the mediaplayer imported from my custom widget to Cube’s UMediaSoundComponent, and when I started it, it sounded properly.

Is there any way to run UMediaSoundComponent in widget unit? Or should I separate the wav file and play it?

:slight_smile: