#include “Runtime/MediaAssets/Public/MediaPlayer.h” // in the .cpp
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MediaAssets" }); // In the Build.CS
UMedia * PlayTest; // In the .cpp
PlayTest-> // Incomplete class type not allowed
So i’ve added all the includes that the documentation deemed necessary. I’m curious what the issue here is? Thank you.