I’m trying to get all the textures used by a material, and seem to have to call both of these to get all referenced textures.
Most of the materials in the SunTemple level return an identical texture set for both calls, but a significant minority return different e.g. M_BottomTrim_Inst, M_Dome_2, M_Dome_Inst, and M_Procedural_Sky_MASTER02
What is the correct procedure to get all the textures required to render a given material (at a given feature and quality level)?
Cheers
John