What I’m doing wrong? VS build everything fine, but UE4 crashes everytime I use this command
AVideoQuad::AVideoQuad()
{
PrimaryActorTick.bCanEverTick = true;
static ConstructorHelpers::FObjectFinder<UStaticMesh> ObjectFinder(TEXT("StaticMesh'/Game/FIFA_BP/Meshes/CubeMesh.CubeMesh'"));
Quad = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Quad"));
Quad->SetStaticMesh(ObjectFinder.Object);
RootComponent = Quad;
ConstructorHelpers::FObjectFinder<UMaterial> MaterialFinder(TEXT("Material'/Game/StarterContent/Materials/M_CobbleStone_Pebble.M_CobbleStone_Pebble'"));
MaterialInstance = UMaterialInstanceDynamic::Create(MaterialFinder.Object, this); //Bug!!
Quad->SetMaterial(0, MaterialInstance);
}
Greetings