We are not using the mass entity system so we would like to be able to disable it. Previously it was a plugin that was disabled by default but now its always running.
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We are not using the mass entity system so we would like to be able to disable it. Previously it was a plugin that was disabled by default but now its always running.
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Steps to Reproduce
Start any project (eg. Thirdperson Template) and profile with stat_namedEvents.
In unreal insights you will always see UMassEditorSubsystem:Tick with at least 200 microseconds on the CPU [Image Removed]
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Hi there,
Thanks you for your repro steps I was able to replicate this in both 5.7 and 5.6. It looks like the code was moved to a module in CL 35079184 | Commit ec5752f. I’ve done a little more digging and it seems like the editor module was added to the list of default engine modules in CL 38490690 | Commit 2c502c6 as part of an SVGDistanceField update.
The simplest way to disable this for now is by unloading the module using the console command: “Module Unload MassEntityEditor”. However since it is now part of the default engine modules it could be unsafe to do so.
Cheers,
Louis
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Parts of Editor use Mass by default now (mainly TEDS).
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Thank you. We will keep it on then ![]()
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