I’m trying to get a nice render of the sun, so tried to add sun lens flare from Ultra Dynamic sky.
I can change settings (intensity, etc…) and see in the viewport the modifications.
However, when I enter playmode they all disappear … (See screenshots).
I tried to remove every Post Process in my scene but nothing helps, having cinematic scalability either.
Hmmm, when you Play it might be spawning a pawn whose camera settings are different from your viewport settings. You’re changing these settings in the Post Process Volume that manages the whole scene?
You said you’re removing post process volumes. But you still have one with those settings on?
Hey,
There is indeed a Pawn spawning (from ZED Camera Plugin - StereoLabs) with some PP settings.
I change the settings of the lens flare in the Ultra Dynamic Sky BP and can see the changes before I hit play button, I removed every other Post Process Volume in the scene.
I disabled the lens flare effect in this pawn but doesn’t change.
I can see my UDS lens flare in the pawn preview during playtime (see attached picture), so they didn’t get overwritten I guess ?
So the original issue was that you cannot see the high quality effects when playing in PIE. But if you actually possess the pawn, which should be happening at start, then you do see the high quality effects? And it’s just the ejected editor viewport that doesn’t have the right post process effects?
I’m unfamiliar with UDS, so I’m not sure where those settings really live. I’m guessing it provides an Unbound PostProcessVolume for you, and pawn camera can override those. The editor viewport can also override them via the Scalability settings or other “View” settings.
If UDS is executing Blueprints on Begin Play, it might have its own way of managing these settings