Ultra-bight level after building it

post processing seems to be able to mess around with it however it seems to be a huge mess. I’ve built the lights in my world and now the whole level is just way too bright.

I have no idea how to fix this, I’ve tried to deleate all lights and then build the lights but nothing seemed to work.

I’ve been having the same issue and thought it was related to the macOS build as I haven’t seen other posts about the issue. I’ve reported this several time to Epic and they started ignoring me after they were unable to reproduce it and I sent additional screenshots and videos of the issue.

A few questions:
Are you on Mac or Windows?
Does this happen when you add new sphere reflection captures to the map?

What are the post process volume settings for exposure? Give a few more details of the scene setup. No one is going to be capable of helping with little to no information about it?!

Is there more than one directional or skylight? Is the skylight using a captured scene, or specified, cube map?

Is AO enabled? If so, how and what are settings?