Great plugin, awesome support !
Thanks for making this tool !
Great plugin, awesome support !
Thanks for making this tool !
Ultimate Mobile Kit 1.5.5 released!
Weâve just released update for Ultimate Mobile Kit plugin.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
If you havenât owned it yet, you can buy now on Sellfy or UE4 Marketplace.
Great job guys! Keep up with the great work and being responsive to issues.
Looking forward for the next release.
Thank you guys for appreciation!
http://gamednastudio.com/plugins/images/RealtimeDatabase/Update9.png
COMPLETE FIREBASE EXPERIENCE
Realtime Database $20 off when you buy Ultimate Mobile Kit!
Many of you asked us about complete Firebase package for Unreal Engine 4. **Weâve heard your voice and just did it! ** We introduced an offer when you buy Ultimate Mobile Kit Firebase you will receive $20 off for Realtime Database Firebase.
This is valid for all our customers in all stores including Unreal Marketplace and Sellfy.
If you are a new customer, simply add both packages to the Cart on Sellfy and price will be automatically discounted. If you already have been owned any of these packages, write to us at support [at] gamednastudio.com and we will give you customized discount coupon!
If you have any questions, feel free to ask.
Ultimate Mobile Kit on Sellfy: Ultimate Mobile Kit Firebase Plugin for UE4 - gameDNA
Realtime Database on Sellfy: Realtime Database Firebase Plugin for UE4 - gameDNA
Ultimate Mobile Kit on UE4 Marketplace: https://www.unrealengine.com/marketpâŚe-kit-firebase
Thanks. Great stuff.
HI. i am Having issues trying to log events.
Long story short, events are not log. I am checking the firebase panel for days because in theory takes hours to the events to appear.
But nothing happens.i am calling to this event when a player enter, dies, retry.etc
Hello DonFrag,
Do you know if other Firebase modules are working in your project?
Please attach logs from your device from session when you try to log events.
Ultimate Mobile Kit 1.5.6 released!
Weâve just released update for Ultimate Mobile Kit plugin.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
If you havenât owned it yet, you can buy now on Sellfy or UE4 Marketplace.
Hey guys,
No matter what I seem to do I canât get the sample project to work in 4.18. I keep getting the âLogUltimateMobileKit: Warning: Ultimate Mobile Kit API failed to initialize!â. Here is a link to the .log file: http://puu.sh/zeUB8/58eec8dbfa.log
Hey Swanton007,
Ultimate Mobile Kit is for iOS & Android so Firebase can be initialized only on real mobile device. Please try to run your project on Android or iOS device and see if it works.
Ultimate Mobile Kit 1.6.0 Preview for UE 4.19 Preview 3!
Weâve just released plugin binaries for Unreal Engine 4.19 Preview 3.
You can download it from GitHub repository on releases tab.
If you havenât owned it yet, you can buy now on Sellfy or UE4 Marketplace.
When using ***Firebase Google Credential ***which values from the firebase console correspond to Id Token and Access Token? I have used **Project ID **and **Web API key **but that combination doesnât work.
IdToken should be empty. You need to provide only AccessToken obtained from GooglePlay OnlineSubsystem which is included in the UE4. You can do this using C++ or simpler by Blueprints using function GetAuthToken from our free plugin Mobile Utils: GitHub - gameDNAstudio/MobileUtils: A plugin for Unreal Engine 4 that lets you integrate mobile utilities into your project. Hope this helps you!
Running into issues getting this to run on android, using the sample project and 4.18. Giving a very generic âLogUltimateMobileKit: Warning: Ultimate Mobile Kit API failed to initialize!â
Using the example project, enabled the plugin and downloaded latest SDK, went to project settings and enabled all systems and loaded the right config. Am I missing something?
Here is my log: http://puu.sh/zy9v4/44712681c8.log
Thanks in advance for any help
Hello,
Please try to use File -> Package Project -> Android instead of âLaunch Onâ option.
If it wonât help, please try to move plugin from Engine/Plugins/Marketplace/UltimateMobileKit to [PROJECT_FOLDER]/Plugins/UltimateMobileKit and try again.
Please let me know if it helped you.
Hi there,
The package project lead to the same result. Putting the plugin inside the project folder lead to this error: http://puu.sh/zyJLI/1ee3ac31e5.png
We are close to solve the problem! As you can see on the product page description Dynamic Links and Invites are not ready yet due to the engine bug so you should disable these modules in Project Settings -> Plugins -> Ultimate Mobile Kit. Let me know if it helped you!
Hi, how close is your mobile multiplayer plugin release?
We donât have any ETA yet.