As far as i understand i need to inherit ULocalPlayer only if i want to make Split Screen behavior?
If i need networking behavior for players i should inherit APlayerState?
Bonus question: what should i use for networked NPC State?
As far as i understand i need to inherit ULocalPlayer only if i want to make Split Screen behavior?
If i need networking behavior for players i should inherit APlayerState?
Bonus question: what should i use for networked NPC State?
As far as i found out:
One ULocalPlayer created once per game, second ULocalPlayer created only if we use Coop-playing or Split Screen.
APlayerState created per each created GameMode, both for local and remote players.