/** Called when this actor is in a level which is being removed from the world (e.g. my level is getting UWorld::RemoveFromWorld called on it) */
virtual void OnRemoveFromWorld() OVERRIDE;
this no longer exists!
What is it replaced by?
/** Called when this actor is in a level which is being removed from the world (e.g. my level is getting UWorld::RemoveFromWorld called on it) */
virtual void OnRemoveFromWorld() OVERRIDE;
this no longer exists!
What is it replaced by?
Hi ,
I tracked down where OnRemoveFromWorld()
was being called in 4.1.1, and it appears to have been replaced with EndPlay()
. Relevant code below…
4.1.1
Actor.h
/** Called when this actor is in a level which is being removed from the world (e.g. my level is getting UWorld::RemoveFromWorld called on it) */
virtual void OnRemoveFromWorld();
World.h
/**
* Dissociates the passed in level from the world. The removal is blocking.
*
* @param Level Level object we should remove
*/
void RemoveFromWorld( ULevel* Level );
World.cpp
...
Actor->OnRemoveFromWorld();
...
4.2.0
Actor.h
/** Called whenever this actor is being removed from a level */
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason);
World.h
/**
* Dissociates the passed in level from the world. The removal is blocking.
*
* @param Level Level object we should remove
*/
void RemoveFromWorld( ULevel* Level );
World.cpp
...
Actor->EndPlay(EEndPlayReason::RemovedFromWorld);
...
#Thank You !
Woohoo!
Thank you so much for doing this research for me !
That worked perfectly!
That really helped me out!
Thanks again!