I rarely interact on forums however as Ive had help from other peoples issues and threads here I would like to give it a shot. For this issue I also consider it a last resort due running out of ideas of what to try. If I am off topic or breaking other forum guidelines please let me know and Ill adjust accordingly.
The issue in short:
An exterior scene where the camera is moving moving backwards to show increasingly more of the environment. As you can see, there is a lighting error occurring inside the house that I have no control over. It occurs at the same position of the pan and is from what i can tell most likely caused by the frontside glass. The issues has varied in amount but obviously most visibly in high quality render settings. Noticeable is that it occurs at a specific time and place and then the effects mostly disappear or only shows an effect similar to slight light bleed, or scattered light sources within the house.
Scene setup:
The scene is coming from different programs but main part from 3dsMAX via Datasmith. Most settings are “maxed out” with Lumen and Raytracing etc. The glass is using a relatively standard glass and there is a planar reflection to capture the surroundings. The only light source is a sun from Ultra Dynamic Sky addon. Water addon, Fluid Flux.
A list of some of the things I have looked at:
Enable/Disable planar reflection, checking culling values on meshes and light, trying to reduce overlaping meshes, nanite on/off, shadowboxes with various thickness and placement, switching lightsource to stationary, static or movable, to many CVARs to mention, different settings for anti-aliasing, various formats of export, exr png, jpeg, on/off additional console commands in output setting, ray tracing culling and ray tracing angle, far distance settings, light shaft and bloom turned off,
I would be very very grateful for any input or ideas and I will add to the text if there is anything that if forgot to mention.
Thanks in advance!