UKismetSystem MoveComponentTo Function ignoring overtime parameter

I am Using unreal engine 5.2, developing in C++. Using the UKismetSystem::MoveComponentTo() function, the overtime parameter doesn’t work. is just moves really fast to the target location ignoring overtime set.

Two Previous “moves to(s)” worked perfectly but this one is acting up on it’s own, the major difference between those and this being this one take longer by design, overtime is set to longer seconds than the others and the target location is further.

Is it an optimization issue? is it an rendering issue? is there something I don’t know about how the function worked.

Please help.

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