Hi…
Math Library make us life easier, i know VLerp permits interpolate between two FVector elements… but FVector is used to move an actor only… i guess the purpose for VLerp is general… so it should somehow works with FRotator too… for instance interpolate a rotation between 0, 150, 60 to 10, 180, 100 …
…problem is that FVector is not an FRotator even if they have 3 floats…
is there a way to convert it ?
thanks.
Edit: I found the solution:
FVector::Rotation() returns the rotation values…
FRotator::Vector() returns the vector values from rotation…
Thanks anyway…