UI Widget blueprints not activated when packaging the game (shipping)

Hello Folks.

I’m kinda new to Unreal although I’ve had some months of intensive usage. I have an issue that is stopping me to continue developing my game. For some reason, the code I have (BP) works okay on PIE & Standalone but the functions aren’t activated when packaging. I have noticed that this usually happens more when using shipping binary configuration.

In this particular case, I’m trying to call a function that plays an animation that’s inside the Widget (WB_Main). The widget is initialized correctly and it just displays a crosshair in the middle of the screen, the widget also contains a hidden text that is animated when the character through a line trace interacts with an actor. As I mentioned, it works as intended but when packaging, the animation is never called.

I checked the output and there are no major or relevant errors. After two weeks I don’t have any clue about why this is happening.

Please see my original post here: