Hello Folks.
I’m kinda new to Unreal although I’ve had some months of intensive usage. I have an issue that is stopping me to continue developing my game. For some reason, the code I have (BP) works okay on PIE & Standalone but the functions aren’t activated when packaging. I have noticed that this usually happens more when using shipping binary configuration.
In this particular case, I’m trying to call a function that plays an animation that’s inside the Widget (WB_Main). The widget is initialized correctly and it just displays a crosshair in the middle of the screen, the widget also contains a hidden text that is animated when the character through a line trace interacts with an actor. As I mentioned, it works as intended but when packaging, the animation is never called.
I checked the output and there are no major or relevant errors. After two weeks I don’t have any clue about why this is happening.
This is how I call the function
This is the function itself
This is how I call the widget
PLEASE ANY HELP WOULD BE APPRECIATED