When opening the widget to edit, UEFN crashes.
It happened after I added bindings and conditions to the widget, it had around 20 total. The conditions have int variables, the bindings have message variables.
When I launch session, it also throws an error and returns me to the creative hub. The error says there are invalid conditions in that widget.
ArenaUI.uasset: [Compiler] Internal error: A condition is invalid.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a widget.
Add conditions(?)
Launch session or restart UEFN and open a widget to edit
Expected Result
Widget opens without errors. Game runs.
Observed Result
Opening the widget crashes the UEFN client. Game session doesn’t load and throw errors.
Upon further inspection, the cause of the issue could’ve been hooking up the animation property in the condition, and not the Queue function. It shows a warning after compiling the widget (and after reopening could cause the crash).