When opening the widget to edit, UEFN crashes.
It happened after I added bindings and conditions to the widget, it had around 20 total. The conditions have int variables, the bindings have message variables.
When I launch session, it also throws an error and returns me to the creative hub. The error says there are invalid conditions in that widget.
ArenaUI.uasset: [Compiler] Internal error: A condition is invalid.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a widget.
Add conditions(?)
Launch session or restart UEFN and open a widget to edit
Expected Result
Widget opens without errors. Game runs.
Observed Result
Opening the widget crashes the UEFN client. Game session doesnât load and throw errors.
Upon further inspection, the cause of the issue couldâve been hooking up the animation property in the condition, and not the Queue function. It shows a warning after compiling the widget (and after reopening could cause the crash).
FORT-1057376 has been âClosedâ as a duplicate of an existing known issue. Origin Issue: FORT-1057375, Origin Topic: ui widget blueprint crashing uefn
Here is what I am assuming is the project ID: fbbe7630-4f08-6791-365a-c6a4415dd335
The widgets in question experiencing this issue are any of the ones named âMainMenuâ, âMainMenu_Brokenâ is the original instance of the widget
Looking forward to this issue being fixed! I spent 4 months on this widget and donât have a backup due to an earlier issue with revision control locking me out of my project, so Iâm mortified of potentially losing it.