UI/Widget based game help needed. Lots of pics for reference here!

I just need some general guidance here on how to setup my UI based game. The game is designed to simply be a way to input your hits when throwing axes or darts at a projected image. (I use something like this at my axe throwing job, hence the picture I photoshopped of the tablet/targets IRL)

The basics for now, I would like the Enemy Images to have data associated with is. For example this 2-shield skeleton should have 15 HP (Only the center # would populate since there’s only 1 enemy in this image) The projected image IRL will have colored zones. If you hit red you “roll 3 dice” (for now it can random damage value of 3 - 18), 2 dice for yellow hits, and 1 dice for blue hits. The “rolled number” will decrease the enemies HP. Once it is 0, It becomes the “death image”, then “round score” widget. I can go into more detail later, but I’m not sure how to do a good portion of this. I’ve created a widget with buttons and variable text and such, but that’s about as much as I can do.
I image I need data tables or structs or something to hold the values of each enemy, but I really don’t want to put a ton of work into this in the wrong direction. If anybody has some advice/direction for me, I would super appreciate it! Thank you in advance!

It looks like a cool game! I am working on not a game, but an educational game that will have lots of text data, and yes, a spreadsheet would definitely be a good way to go IMHO. To show you how this might work, see this video.

Also if you are at the idea or concept stage, I might suggest trying to prototyping “a very light version” of it in UEFN and publish on Fortnite. It will give you some ideas about how this might best work for you. Also it is much easier to prototype in UEFN because of all the premade devices and assets they have. Just my thoughts.

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