I just need some general guidance here on how to setup my UI based game. The game is designed to simply be a way to input your hits when throwing axes or darts at a projected image. (I use something like this at my axe throwing job, hence the picture I photoshopped of the tablet/targets IRL)
The basics for now, I would the Enemy Images to have data associated with is. For example this 2 shield skeleton should have 15 HP (Only the center # would populate since there’s only 1 enemy in this image) The projected image IRL will have colored zones. If you hit red you “roll 3 dice” (for now it can random damage value of 3 - 18), 2 dice for yellow hits, and 1 dice for blue hits. The “rolled number” will decrease the enemies HP. Once it is 0, It becomes the “death image”, then “round score” widget. I can go into more detail later, but I’m not sure how to do a good portion of this. I’ve created a widget with buttons and variable text and such, but that’s about as much as I can do.
I image I need data tables or structs or something to hold the values of each enemy, but I really don’t want to put a ton of work into this in the wrong direction. If anybody has some advice/direction for me, I would super appreciate it! Thank you in advance!









