The code for creating the code, the user event code and calling the code is depicted above. But in the game, the widget is always spawned a world location 0,0. Can someone please help me.
@Everynone, I found the error and thought of sharing it with you, who were so kind to respond.
You can see in the image above that I am taking the impact location from the impact point, whereas previously I had taken it from the Impact normal (which is not visible in the image I shared). Now all is OK. I only changed that, and everything else is as you see above.
Thank you for your kindness.
The numbers have to spawn at the hit location on the body. That’s why I used render translation. I will try what you suggest. Is doing render translation more expensive than what you suggest?