Does unreal have anything similar to what unity provides in their ui overlay shader (http://unity3d.com/learn/tutorials/topics/virtual-reality/interaction-vr?playlist=22946) that can be used for crosshairs/reticles?
You can use a UMGWidget for crosshair / reticle.
Yea, I was doing that, but it doesn’t work in VR. Now I’m using a 3d object in the world as a crosshair but it still has issues with z-fighting with the surface that it’s on. The shader method makes z-fighting a non-issue.
I haven’t built for VR yet. It sounds like UE4 isn’t full featured for that yet. The UI was the last thing they put development into, it’s still not complete.