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UI Materials Support Alpha?

If I set a UI image to use a texture, alpha works fine.

If I set the UI image to a material where the same texture is plugged into the emissive (or anywhere) I lose the alpha channel it seems.

Is this possible? Is there a setting in the material I missed?

Nevermind I’m super retarded.

You just have to set it to transparent and plug the alpha value into the opacity lol.