UI Materials can no longer be used with Static Meshes and are broken on live experiences

Summary

UI Materials can no longer be used with Static Meshes and are broken on live experiences even with bUsedWithStaticMesh set to True

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  • Make a Material
  • Set Material Domain to User Interface
  • Try to use it with static meshes

Expected Result

Material should be able to be used w/ static meshes

Observed Result

Material will display default world grid in game

Platform(s)

WIndows 11 - 40.00-CL-51746096

Yes, same for me!

Steps to reproduce Example:

  1. Create a custom Entity with a StaticMesh component (SM_MoneyPlane)

  2. Spawn the entity via RootEntity.AddEntities()

  3. Set the material via set Mesh.MoneyMaterial = MyMaterial

  4. The material is not displayed

2 Likes

FORT-1078661 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.