Summary
UI Materials can no longer be used with Static Meshes and are broken on live experiences even with bUsedWithStaticMesh set to True
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Make a Material
- Set
Material DomaintoUser Interface - Try to use it with static meshes
Expected Result
Material should be able to be used w/ static meshes
Observed Result
Material will display default world grid in game
Platform(s)
WIndows 11 - 40.00-CL-51746096