UI Material: Defining Texture Coordinates in Pixels

Hello there,

I searched intensely for this topic, but found literally nothing. I really would like to know if and how it is possible to recalculate texture coordinates to define the UVs in pixels. I guess, it can not be so complicated to achieve it, but I’m having a hard time figuring it out. It’s hard to explain the background of it, so I just skip it. Maybe there’s a Tech Artist out there who have the magic formula for it?

All I know is, that this way is not the right one.

Help is really appreciated. Thanks.

Could these be what you’re looking for?


Thank you for the infos. It’s almost exactly what I want, ScreenAlignedPixelToPixelUVs is very helpful, except that it should not be screen aligned.

In case anyone else is still hunting for this I found this node GetUserInterfaceUV.

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