Hello there,
I searched intensely for this topic, but found literally nothing. I really would like to know if and how it is possible to recalculate texture coordinates to define the UVs in pixels. I guess, it can not be so complicated to achieve it, but I’m having a hard time figuring it out. It’s hard to explain the background of it, so I just skip it. Maybe there’s a Tech Artist out there who have the magic formula for it?
All I know is, that this way is not the right one.
Help is really appreciated. Thanks.