Summary
in the ui example project, the custom_button_umg_input_device script shows binding ui menus to button presses, i noticed that the input events for nexttab and previoustab fire twice, this limits the usefulness for menus with more than two tabs.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
PlayerInput.GetInputEvents(UI.PreviousTab).TriggerActivationEvent.Subscribe(OnPrevTab)
PlayerInput.GetInputEvents(UI.NextTab).TriggerActivationEvent.Subscribe(OnNextTab)
OnPrevTab(Args: tuple(player, logic)) : void =
Print("Previous Tab Fired")
OnNextTab(Args: tuple(player, logic)) : void =
Print("Next Tab Fired")
Expected Result
When the input is pressed the function fires a single time
Observed Result
when the input is pressed the function is fired twice
Platform(s)
PC

