Hi, I have issue with widget UI in Quest2.
ui images are having jagged edges, small font texts are “swimming” and hard to read.
does anyone have similar issue?

any clue would be highly appreciated, thank you!
Hi, I have issue with widget UI in Quest2.
ui images are having jagged edges, small font texts are “swimming” and hard to read.
does anyone have similar issue?

any clue would be highly appreciated, thank you!
This is caused by the 3D widget component not generating mipmaps for its render target. Fixing the issue requires modifying the class or making a child class of it in C++.
See this article for more information:
For the highest quality rendering look into using Stereo Layers. It will drastically improve quality when running natively on the headset (VR Preview will not be affected).
Resources:
Reality Labs - Improving Visual Quality of 2D Content in VR | Facebook
Mitch’s VR Lab Ep11 - UE4 - Stereo Layers for UI