Hi,
I’ve just been following the UE4 guide for creating a main menu. I wanted to just drop in a placeholder image so I did the following…
Created a 1920x1080 image in Photoshop.
Filled the background layer to be a shade of blue.
Added some text to indicate it was placeholder.
Chose “Quick Export as PNG”
Imported the image into Unreal
Select the Brush for the Image on the Canvas and selected my image (texture).
Run the game, my screen is bright green instead of blue.
Any thoughts?
I wondered if it was something to do with the layers in Photoshop, so ran the same process again but this time selected the background and text layers and merged them prior to the Quick Export as PNG. Same result.
Here’s a screenshot from the UI, you can see it already looks weird…
In the Content Browser the thumbnail appears blue. In the “Image” property above it appears blue. But for the “Brush” it appears green and renders green when the game is run.
Somewhat baffled… :rolleyes:
Thanks in advance for any help