UI animations in multiplayer games

you could use delegates to notify when the animation is done, if only 2 players you could just wait for the response.

however i think the correct game design here is to separate the logic from the effects so to speak. the game mode handles the logic instantly and sends effects to the players which can queue and play out at their own pace.

the only thing you’re waiting for is player input which is standard for these types of games.

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