Hi, so today I wanted to work a little bit on my project since everything was left intact when I left it and I have re-opened it today to do some programming and make some progress however, I have encountered a compiling error which doesn’t seem to go away. I have no idea what could of caused this and I already tried to find the temp folder to fix this → error : System.IO.IOException: The file or directory is corrupted and unreadable. But apparently the temp folder doesn’t exist.
Thanks, NijoMeisteR!
1>------ Build started: Project: RolePlay, Configuration: Development_Editor x64 ------
1>Creating makefile for hot reloading RolePlayEditor (UHT file was deleted)
1>Compiling game modules for hot reload
1>EXEC : error : System.IO.IOException: The file or directory is corrupted and unreadable.
1>
1> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
1> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
1> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
1> at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
1> at System.IO.StreamReader..ctor(String path, Encoding encoding)
1> at UnrealBuildTool.CPPHeaders.GetFileContents(String Filename)
1> at UnrealBuildTool.CPPHeaders.DoesFileContainUObjects(String Filename)
1> at UnrealBuildTool.ExternalExecution.CreateUHTModuleInfo(IEnumerable`1 HeaderFilenames, String ModuleName, FileReference ModuleRulesFile, DirectoryReference ModuleDirectory, UHTModuleType ModuleType, EGeneratedCodeVersion GeneratedCodeVersion)
1> at UnrealBuildTool.UEBuildModuleCPP.GetCachedUHTModuleInfo(EGeneratedCodeVersion GeneratedCodeVersion)
1> at UnrealBuildTool.ExternalExecution.SetupUObjectModules(IEnumerable`1 ModulesToGenerateHeadersFor, ReadOnlyTargetRules Target, CppCompileEnvironment GlobalCompileEnvironment, List`1 UObjectModules, Dictionary`2 FlatModuleCsData, EGeneratedCodeVersion GeneratedCodeVersion)
1> at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload)
1> at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile)
1>E:\VISUAL STUDIO\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""E:\UNREAL ENGINE\UE_4.18\Engine\Build\BatchFiles\Build.bat" RolePlayEditor Win64 Development "E:\PYLIFE - DEVELOPMENT\RolePlay\RolePlay.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
1>Done building project "RolePlay.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========