How to package the installed engine with UGS.
I find the the UGS only support build the game client editor, when I try to package the installed engine binary with UnrealEditor target, and use it to build the project source code.
I find there are so many lib link erros. How to solved it.
This document does not support the UGS.
Create an Installed Build of Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community