In Engine\Source\Programs\UnrealGameSync\UnrealGameSyncShared\WorkspaceUpdate.cs
This code looks buggy? It should just reference “RemoveOldBinaries” if that nullable bool does have a value?
if (archive != null && archive.RemoveOldBinaries.HasValue)
{
removeOldBinaries = archive.RemoveOldBinaries.HasValue;
}