HTHazard
(HTHazard)
July 12, 2019, 1:33pm
53
**EDIT: **Script works great, you rock! Rigging is no easy task for a beginner, but with several hours of googling and repeated trial and error, it’s doable! My problem below was cause by a UE4 animation that positioned the mesh to fingers. I followed the tutorial too closely and deleted all of mine lol. Renamed & repositioned all fingers, works like a charm!
HTHazard:
Hey man! This tool seems awesome, I can’t quite get it to work though. I’m using it to produce models that need to be rigged extremely closely to the UE4 mannequin (epic skeleton usage) I followed the video Rig Any Character and successfully implemented it (meaning the bone assignment to to the epic skeleton in the skeleton mesh worked), but it looks super borked lol.
Notes:
Left hand works perfectly
Right hand input seems to control foot?
Right hand of mesh is glued to neck area
Don’t worry about the head position, I believe it’s due to my positioning of the skeleton
Any Idea what could be causing this, or how I can test if it’s the implementation and not the model itself? You can see ingame the default UE4 mannequins, and those work successfully
The photo of the skeleton previews in UE4 is old, please disregard. I’ve linked an Imgur album that may be helpful?
https://imgur.com/a/vPoJJTL
Edit, I just noticed that my model has no finger bones, but the UE4 mannequin does. In the tutorial, we only rig hands and delete extra bones the finger bones, can you guide me on how to rig fingers? My original model does have accurate finger bones, and if I could transfer them over to UE that would probably fix it