Uefy 2.0 (Pro Edition) make Blender's rigify rigs compatible with UE5, also has a FREE version

I would suggest this for anyone that hates retargeting or wants a true UE4 rig made in blender.

I recently created a character rig using this and it was pretty difficult to go through the video tutorial. I did take notes though so I’m posting them here for anyone else that buys the product. I’ll update this as needed.

Set up the scene

  • unit scale .01
  • focal length end 50m

Import UE4 dude to blender.

  • Main: Uncheck import animation
  • Armatures: Check automatic bone orientation

Import your rigged character

Create a new meta rig and scale it x100

Run uefy

  • To run the script open Blender’s “Scripting” layout. Click on the open button and navigate to the script and select it. Afterwards click on “Run Script”.

Your Characters bones

Select the rigs in uefy script panel

Now pre-process the bones with “Setup bone names” and then “pose character”

modify the rest pose

  1. Go in “Object Mode” and select your deformed object.
  2. Go into the objects object modifiers
  3. Copy the “Armature Modifier”
  4. Apply the first (original) “Armature Modifier”
  5. Do this for each mesh on your rig.
  6. Select your armature and go in “Pose Mode”.
  7. “Apply Pose as Rest Pose” in the “Pose” menu. This will clear the double deformation and put your object in your new rest pose.

The metarig

Make sure the metarig feet axis are facing like this

the heel needs to be like this

Go into object mode and make sure there’s no rotation or location transforms on the armature or meshes.

Scale the metarig up to match the shoulders

Align the spine to better fit your rig

Apply transforms

Select the character mesh, apply it’s modifier

Then unparent it from the old rig

Move the metarig into the same collection as your character

Generate the rigify rig

Parent the rig. Select the mesh then the (generated)rig, then do this

You can hide the metarig now

Deselect all, then build unreal skeleton

then click weight paint

the new bones are on these three layers

Exporting

IMPORTANT Rename the rig Armature

Select the character and rig

Go to file/export/fbx

  • Main: Selected objects
  • Armature:

Then name it and export

True UE4 Skeleton

Make a backup save

Then set original bone rolls