Uefy 2.0 (Pro Edition) make Blender's rigify rigs compatible with UE5, also has a FREE version

Waves, I purchased your script and it works great, I was able to import the UE mannequin and animate it and bring it back in as a new skeleton and the animations came over.

I cannot retarget the imported animations to anything however, including the base UE mannequin.

I have characters from Daz that I’ve imported into Unreal via the DazToUnreal plugin. It comes with a skeleton for the Genesis characters that allows you to retarget the UE mannequin animations to it and that works great.

I’d like to make animations in Blender for these skeletons using your script. Is there a specific process I could follow using Uefy that will allow this? I tried exporting the skeleton for one of my characters from UE and followed the directions yet when I get the rig and try to pose the mesh tears as if the bones are not connected.