UEFN World Partition: Nearby Assets Cause Foliage instances to Disappear While Collision Remains

There is a cull min/max distance on the foliage tool editor this is what i used as i dnt think the foliage system respects world partition tbh.

Even with world streaming on all my foliage was always visible as i setup that cull settings and everything was fine i think you can setup the same system to show rather than cull and still have world streaming on