Summary
Foliage instances placed with Foliage Mode disappear in-session, collision remains, when near certain assets or props with World Partition enabled. Regardless of World Partition Loading Range.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Place trees using Foliage Mode tool. I used default oak and pine
- Collision - BlockAll
- Turn on World Partition with default settings
- Place other assets or props near or on the foliage instances
- Enter the session and check if the foliage instances disappear
- Check for collision - the trees will be invisible, but you can still walk into them
- Test by moving the trees farther away from the assets/props and verify that the issue no longer occurs when they are far enough apart. (IE. They should be visible)
Expected Result
The trees should remain visible and interactable in the session as they are in-editor, no trees should disappear, regardless of their proximity to other assets/props, and should not cull if they are inside the World Partition loading range.
Observed Result
Foliage instances placed with Foliage Mode disappear in-session when near or on certain assets or props, though their collision remains intact. This issue occurs with World Partition enabled and is likely triggered by the proximity of other objects. The trees become invisible at runtime but can still be interacted with. Moving the trees away from the assets makes them visible again. The problem persists regardless of whether the trees are within World Partitionâs loading range, and it may not be limited to just tree instances.
The foliage instances do not have to be directly touching assets to be affected.
Foliage instances can be loaded back in if you fly out far enough and fly back; but also unload with same method. (shown in video)
Platform(s)
windows 10
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Video
Additional Notes
HLODs are not built
Default World Partition settings
World Partition disabled âfixesâ issue
Instances do not have to be directly touching assets to be culled
Not every asset culls instances
Unknown what factor causes certain assets to cull instances
Disabling âIs Spatially Loadedâ under assets/props causing the culling fixes foliage instances from culling, but is not a desired solution and unknown to tell which props are doing the culling