What it says on the tin. Steps to reproduce:
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Bind some function to FortCharacter.JumpedEvent using FortCharacter.JumpedEvent().Subscribe(yourfunction)
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Push your changes and start the game
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Start walking forward
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Jump
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In midair, press crouch
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Once your character starts sliding on their knees, jump again
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Repeat steps 5-6 to continually slide and jump. Any jumps made while sliding won’t trigger JumpedEvent.
This bug is really annoying for the project I’m trying to do! If anyone has a workaround, please let me know, or just fix it.