UEFN/Verse BUG: Jumping after sliding midair doesn't trigger FortCharacter.JumpedEvent

What it says on the tin. Steps to reproduce:

  1. Bind some function to FortCharacter.JumpedEvent using FortCharacter.JumpedEvent().Subscribe(yourfunction)

  2. Push your changes and start the game

  3. Start walking forward

  4. Jump

  5. In midair, press crouch

  6. Once your character starts sliding on their knees, jump again

  7. Repeat steps 5-6 to continually slide and jump. Any jumps made while sliding won’t trigger JumpedEvent.

This bug is really annoying for the project I’m trying to do! If anyone has a workaround, please let me know, or just fix it.

The status of UCB-1180 incident has been moved from ‘Awaiting Validation’ to ‘Needs Triage’.