UEFN Validation Errors on Hud Message Devices

Summary

I’m unsure where these UEFN Validation errors are coming from. They are preventing me from launching a UEFN session.

Uninitialized property: ‘parameter_types’ (ArrayProperty) on Verse object: ‘Devices_device_function_set_params_by_type_0’ (object path: ‘/PalTycoon2/BlockTycoon.BlockTycoon:PersistentLevel.VerseDevice_C_UAID_94B86DA3116D4E4102_1303032870.Button_Manager_0.SpawnerButton_130.__verse_0x99E8EFF9_PurchaseMSG.Devices_device_function_set_params_by_type_0’ )

There are 114 of these, and they are all related to HUD Message devices.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Unsure. Just started happening. Haven’t updated map in months.

Expected Result

Map should launch

Observed Result

Map doesn’t launch

Platform(s)

UEFN on Windows 10

Island Code

4110-6498-8557

Upload an image

Are you getting a button like this? And if yes Does pressing it fix it?
And if that doesn’t fix it may ask if you could show the “PurchaseMSG” inside your verse file

This is the only thing that shows up.

Here are screenshots of my verse. The errors all relate to HUD message devices, but these are just plain hud_message_device’s that only use the .Show() function.

Does renaming PurchaseMSG change the error too?

Eg renaming it to “PurchaseMSG1” would that make your code compile?

I added a number after each of my validation issues, and it actually fixed the problem. No idea how, but it worked! Thank you for the help!

1 Like

Happy you got it resolved the most likely reason was that you had confliciting names (eg a PurchaseMSG widget on the content drawer but ALSO a PurchaseMSG variable on the code)