Summary
I am hoping to display multiple stats onscreen in one parent UI widget via existing creative devices alone (not Verse).
Expected:
Actually: Parent UI widget does not show stat updates.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
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Create a custom stat with Stat Device and Stat Counter.
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Create a custom UI widget to display a stat value (“custom UI Child”). Assign the Stat MVVM and Bind appropriately.
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Create a second custom UI widget (“Custom UI Parent”) hat embeds “Custom UI Child”–with the intent of using one UI to display multiple stats.
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Assign Custom UI Child widget to the appropriate Stat Device Custom Widget property. All works nicely.
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Now assign the Custom UI Parent widget to the Stat Device Custom Widget property. No updates.
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As an alternative, re-assign the Custom UI Child widget to the appropriate Stat Device Custom Widget property, and assign the Custom UI Parent widget to a new HUD Message Device. You will see that the Child widget updates properly but the Parent widget does not.
I’ve included screenshots of the UI editor for both of these widgets for reference.
Expected Result
I created a parent UI widget that embeds a Stat-bound UI widget…I expect that the Parent UI widget will display the updated stat info from the Stat Device widget.
Observed Result
Parent UI widget does not show stat updates.
Platform(s)
Windows, FN version 34.30
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Additional Notes
Also, I’ve noted that the Parent HUD UI Widget bindings shows the Image widgets and Named Slot widgets from the child, but not Text Block widgets. I set bindings for the child image widgets in the parent UI bindings, but these do not work (I’ve also attached a pic showing the child Stat UI Widget image properties in the bindings menu of the Parent HUD UI widget).