UEFN TODM very problematic (4 bugs)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Island Settings

Summary

  1. Epic Settings in UEFN and in FN look nothing alike if you use the FN TODM. In the example below I turn on fog component in the day sequence device and it produces directional light, which makes no sense. EDIT: This was due to Lumen manager, I removed it now

  2. Environmental Light Rig affects the entire world so you cant have more than one (We cant load different levels, its not a thing)

  3. Day sequence device doesn’t let the player building inside its zone, if it has one

  4. Day sequence device stops working if the player gets eliminated while inside its zones

All these issues create very problematic scenarios and don’t allow us to find a light setup that is stable in UEFN, at all.

Steps to Reproduce

See above

Expected Result

Light settings to work as intended for all platforms

Observed Result

See exaplanations above

Platform(s)

PC

I confirm, the lighting is extremely hard to adjust on different settings. I spend 2+ hours on any change of lighting for tests on all variations