UEFN Streaming

Hi

When you select the actor if you can then turn off Is Specially Loaded and enable Never Distance Cull

The Spatially Loaded part is for world streaming but i found that assets do have a cull distance and when the player goes past itll cull/unload the asset. On big visual things ie trees ect it will be noticeable so you have the option to also enable that

This will add an impact to the player as it’ll always be loaded in memory but it will work most of the time

Hope this helps you

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