Summary
At some point in the past the editor was configured to require an IslandSettings (FortMinigameSettingsBuilding
) actor in every level. This is a very strange requirement and should be re-evaluated. In projects that use GameFeatureData
to compose multiple levels together this restriction forces the creators to duplicate the same actor in each level, which also leads to an annoying error popup and warning log during every save operation.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Create multiple levels
- Compose the levels via
GameFeatureData
- The editor will not allow to start the project unless every level has its own replicate of the IslandSettings actor
Expected Result
The project validation should only check if the main level (default level) in GameFeatureData
has the IslandSettings actor and only for reject it during the publishing process. In the development process the check doesn’t have to be so aggressive.
Observed Result
The editor requires the actor in each level, and for composed level setup the editor complains during every save operation.
Platform(s)
UEFN