UEFN should not require IslandSettings actor in every level

Summary

At some point in the past the editor was configured to require an IslandSettings (FortMinigameSettingsBuilding) actor in every level. This is a very strange requirement and should be re-evaluated. In projects that use GameFeatureData to compose multiple levels together this restriction forces the creators to duplicate the same actor in each level, which also leads to an annoying error popup and warning log during every save operation.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  • Create multiple levels
  • Compose the levels via GameFeatureData
  • The editor will not allow to start the project unless every level has its own replicate of the IslandSettings actor

Expected Result

The project validation should only check if the main level (default level) in GameFeatureData has the IslandSettings actor and only for reject it during the publishing process. In the development process the check doesn’t have to be so aggressive.

Observed Result

The editor requires the actor in each level, and for composed level setup the editor complains during every save operation.

Platform(s)

UEFN

FORT-871012 has been ‘Closed’. This is working as intended by design.