UEFN Session Launch Fails at the Versioning Stage

EDIT by Epic:
Solution:


Summary

I cannot launch a session in UEFN. In the Session Inspector, preparation, validation, and upload complete successfully, but the process fails at the versioning stage. Cooking, downloading, and launching are then canceled, and the session does not connect.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Open the affected project in UEFN.
Click “Launch Session.”
Monitor the progress in the Session Inspector.
Preparation, validation, and upload complete, but the versioning stage fails.
The remaining stages are canceled, and the session does not connect.

Expected Result

The session should launch successfully and allow me to playtest the project in Fortnite.

Observed Result

The versioning stage shows a red error indicator. Cooking, downloading, and launching are canceled, and the status indicates that no session is connected. I cannot start a playtest. The attached screenshot shows the failed stage, but no specific error message or error code is visible.

Platform(s)

PC (Windows)

Island Code

9597-0931-6909

3 Likes

The screenshot was not attached to my original post, so I’m adding it here. It shows the session launch failing at the versioning stage.

1 Like

Hello, I have the same issue :confused: I can’t make any progress on my Halloween map…

I don’t know if this helps, but here are my logs. This was working fine for a month and started failing right after this morning’s UEFN update (Oct 15). It seems to me that this only happens with my blueprints:

LogValkyrie: Error: FlowStep_ResolveSessionCandidates(): Candidate module [efbf8eb8-4058-04be-da49-8f86ad1f29e9] failed validation with error: [errors.com.epicgames.contentsentry.validationfailure][MODULE VALIDATION FAILED (job fb17fed7-723b-4ded-ade7-7e998eaed5a4):
[CandidateApiJsonInvalid] Supplied candidate api does not match expected api: Differing redirectors: /efbf8eb8-4058-04be-da49-8f86ad1f29e9/Object/BP_LootManager.Default__BP_LootManager_C->/fortniterepocompany/Object/LootManagerAndVFX/BP_LootManager.Default__BP_LootManager_C <> /efbf8eb8-4058-04be-da49-8f86ad1f29e9/Object/BP_LootManager.Default__BP_LootManager_C->/efbf8eb8-4058-04be-da49-8f86ad1f29e9/Object/LootManagerAndVFX/BP_LootManager.Default__BP_LootManager_C]
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::UploadEnd C:/Users/Labou/Documents/Fortnite Projects/fortniterepocompany/fortniterepocompany.uefnproject, Failed
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetUploadRequired 1
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetTrackingUploadRequired 0
LogValkyrieRequestManagerEditor: OnUploadProjectsCompleted: C:/Users/Labou/Documents/Fortnite Projects/fortniterepocompany/fortniterepocompany.uefnproject, Failed

I too am running into this issue. The pop up i see is this, but what’s weird is while waiting to launch, it puts me to the default skin which is not the skin I use. When i try to run another project though it launches and works, just not the one I am currently working on.

1 Like

Thanks for reporting this
I’ve sent this to be checked out - will get back to you with any updates

Hey everyone!
Could you try the following:

Delete

C:\Users\%USERNAME%\AppData\Local\UnrealEditorFortnite\Intermediate\ValkyrieUploadTemp

Restart UEFN and then try uploading again

Let me know if this works

1 Like

I am facing the same issue. Please resolve asap.

Deleting this now shows this error: Ensure condition failed: PushHelper.IsStarted() [File:Z:\UEVFS\FortniteGame\Plugins\ForEngine\Valkyrie\Source\ValkyrieEditor\Private\ScratchRepository\VkScratchRepository.cpp] [Line: 254]

Stack:
0x00007ff81f63bd61 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff81f5632bf UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff8218a7e88 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff8218a6b28 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff81fae01ff UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff81fad0614 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff81f8e2354 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff81f8d98e9 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff84349babe UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff84349fc49 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff84349a011 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff81f8d436e UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff82179f597 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff821887c20 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff82187862d UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff8215b7b1c UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff831c61a54 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff831e3df52 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff831fc8a13 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8326b9605 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8326b3daa UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8326acd39 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8326b4803 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8326b8922 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8326b9d55 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832cf066c UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832d08795 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832cfaf13 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832d08b43 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff84a565a99 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832cfeaa2 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832cf42e3 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8333a3af1 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832aa58b8 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8215dedd1 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff8215cca51 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff8334162c5 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8215e47c6 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff83414163b UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff83341501b UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff83454082d UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff834d985d6 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff81ecf75f3 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff7ed239877 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff7ed22d05c UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff7ed22d0da UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff7ed23137a UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff7ed23a9d4 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff7ed23b4a2 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff90a58259d KERNEL32.DLL!UnknownFunction
0x00007ff90c48af78 ntdll.dll!UnknownFunction

Ensure condition failed: ShouldPerformVerseBuild() [File:Z:\UEVFS\FortniteGame\Plugins\ValkyrieFortnite\Source\ValkyrieFortniteEditor\Private\ValkyrieStageProject.cpp] [Line: 3458]

Stack:
0x00007ff82188ade9 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff82187bf51 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff8218776e8 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff84349babe UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff84349fc49 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff84349a011 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff82187b72b UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff821877611 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff84349babe UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff84349d9d2 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8218a2385 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff8217eb51c UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff8217bca79 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff84349babe UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff84349d9d2 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff81f9003b6 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff81f8dbc4f UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff81f89e2a2 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff81f8e0ad6 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff81f8d98e9 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff84349babe UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff84349fc49 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff84349a011 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff81f8d436e UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff81f8ba907 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff81f8dedf2 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff81f8d98e9 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff84349babe UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff84349fc49 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff84349a011 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff81f8d436e UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff82179f834 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff821887c20 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff82187862d UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff8215b7b1c UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff831c61a54 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff831e3df52 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff831fc8a13 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8326b9605 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8326b3daa UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8326acd39 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8326b4803 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8326b8922 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8326b9d55 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832cf066c UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832d08795 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832cfaf13 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832d08b43 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff84a565a99 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832cfeaa2 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832cf42e3 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8333a3af1 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff832aa58b8 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8215dedd1 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff8215cca51 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff8334162c5 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff8215e47c6 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff83414163b UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff83341501b UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff83454082d UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff834d985d6 UnrealEditorFortnite-Engine-Win64-Shipping.dll!UnknownFunction
0x00007ff81ecf75f3 UnrealEditorFortnite-Common-Win64-Shipping.dll!UnknownFunction
0x00007ff7ed239877 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff7ed22d05c UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff7ed22d0da UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff7ed23137a UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff7ed23a9d4 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff7ed23b4a2 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff90a58259d KERNEL32.DLL!UnknownFunction
0x00007ff90c48af78 ntdll.dll!UnknownFunction

Following up internally, thank you!

@IconicStudio Could you send me your project for our engineer to debug this issue? You can send it to me privately here - this will create a direct message with me on the forums, nobody else has access.

Or feel free to send it to Alex and have him send it to me if you prefer that

This worked for me, I just had to restart UEFN.

1 Like

The same issue is happening for our project. We are unable to launch a session.

https://www.fortnite.com/@aokgames/9621-3035-2804

Did you try this?
Make sure you restart UEFN completely before trying to re-publish

I have fully restarted UEFN and am still stuck at Versioning. FWIW I’m using the new Epic launcher, not sure if that’s a factor.

[LogForkManager] Fork manager disabled by cvar
[LogMatchmakingServiceClient] HandleWebSocketConnected - Connected to service
[LogMatchmakingServiceClient] StartPinging - Pinging service at interval: 30.00 seconds
[LogMatchmakingServiceClient] HandleWebSocketMessage - Received message: “{“payload”:{“state”:“Connecting”},“name”:“StatusUpdate”}”
[LogMatchmakingServiceClient] HandleStatusUpdateMessage - Handling status update: ‘Connecting’
[LogMatchmakingServiceClient] HandleConnectingStatusUpdate - Registering with matchmaking service
[LogValkyrieMatchmaking] [OnMatchmakingConnectingStatusUpdatedInternal] Connecting to matchmaking service…
[LogMatchmakingServiceClient] HandleWebSocketMessage - Received message: “{“payload”:{“state”:“QueueFull”},“name”:“StatusUpdate”}”
[LogMatchmakingServiceClient] HandleStatusUpdateMessage - Handling status update: ‘QueueFull’
[LogMatchmakingServiceClient] ChangeState - ‘ConnectingToService’ → ‘QueueFull’
[LogValkyrieMatchmaking] [OnMatchmakingStateChangedInternal] OldState: ConnectingToService, NewState: QueueFull
[LogMatchmakingServiceClient] HandleQueueFullStatusUpdate - Queue is currently full, waiting to be enqueued
[LogValkyrie] FlowStep_ValidateSessionCandidates(): Validation session id: 7ada46b8-afd4-480c-a2f7-5d7875253853
[LogValkyrie] FlowStep_ValidateSessionCandidates(): Validating [1] candidates with concurrency limit [3]…
[LogValkyrieSyncModule] [VerseExportMetadata] ModuleStagingContext->GetCachedExportedMetadata() CachedMetadata.Num=0 (ModuleId=8d15ebfb-4766-7b45-9402-699db62bf15c)
[LogValkyrieSyncModule] [VerseExportMetadata] MutatorIds.Num=0 (will NOT set Request.Untrusted.MutatorsV1)
[LogMatchmakingServiceClient] HandleWebSocketMessage - Received message: “{“payload”:{“totalPlayers”:1,“connectedPlayers”:1,“state”:“Waiting”},“name”:“StatusUpdate”}”
[LogMatchmakingServiceClient] HandleStatusUpdateMessage - Handling status update: ‘Waiting’
[LogMatchmakingServiceClient] HandleWaitingStatusUpdate - 1 / 1 players connected
[LogMatchmakingServiceClient] ChangeState - ‘QueueFull’ → ‘WaitingForParty’
[LogValkyrieMatchmaking] [OnMatchmakingStateChangedInternal] OldState: QueueFull, NewState: WaitingForParty
[LogValkyrieMatchmaking] [OnMatchmakingWaitingStatusUpdatedInternal] Received waiting status update
[LogMatchmakingServiceClient] HandleWebSocketMessage - Received message: “{“payload”:{“ticketId”:“e8944210054f4dfdab508d0f66dd4b5c”,“queuedPlayers”:0,“estimatedWaitSec”:0,“status”:{“ticket.status.creative.islandCode”:“playlist_vk_edit”},“state”:“Queued”},“name”:“StatusUpdate”}”
[LogMatchmakingServiceClient] HandleStatusUpdateMessage - Handling status update: ‘Queued’
[LogMatchmakingServiceClient] HandleQueuedStatusUpdate - TicketId: ‘e8944210054f4dfdab508d0f66dd4b5c’, NumQueuedPlayers: 0, EstimatedWaitTime: +00:00:00.000
[LogMatchmakingServiceClient] ChangeState - ‘WaitingForParty’ → ‘InQueue’
[LogValkyrieMatchmaking] [OnMatchmakingStateChangedInternal] OldState: WaitingForParty, NewState: InQueue
[LogValkyrieMatchmaking] [OnMatchmakingQueuedStatusUpdatedInternal] Received queue status update
[LogMatchmakingServiceClient] HandleWebSocketMessage - Received message: “{“payload”:{“matchId”:“4ec4aff8f8cbd55564eba9d00f54c8e2”,“state”:“SessionAssignment”},“name”:“StatusUpdate”}”
[LogMatchmakingServiceClient] HandleStatusUpdateMessage - Handling status update: ‘SessionAssignment’
[LogMatchmakingServiceClient] HandleSessionAssignmentStatusUpdate - Waiting for session assignment (matchID: 4ec4aff8f8cbd55564eba9d00f54c8e2)
[LogMatchmakingServiceClient] ChangeState - ‘InQueue’ → ‘InSessionAssignment’
[LogValkyrieMatchmaking] [OnMatchmakingStateChangedInternal] OldState: InQueue, NewState: InSessionAssignment
[LogValkyrieMatchmaking] [OnMatchmakingSessionAssignmentStatusUpdatedInternal] Waiting for session assignment…
[LogMatchmakingServiceClient] HandleWebSocketMessage - Received message: “{“payload”:{“matchId”:“4ec4aff8f8cbd55564eba9d00f54c8e2”,“sessionId”:“07b9f48645dd4f04acee3f33a55988b4”,“playerId”:“8d87a8ed92f141fd9e110100c5275e3e”,“joinDelaySec”:0},“payloadJwt”:“eyJraWQiOiIxOWUyMDAzNCIsImFsZyI6IlJTMjU2In0.eyJqb2luRGVsYXlTZWMiOjAsImlzcyI6Im1tcyIsInNlc3Npb25JZCI6IjA3YjlmNDg2NDVkZDRmMDRhY2VlM2YzM2E1NTk4OGI0IiwiZXhwIjoxNzkyMTY1NDQ4LCJlbnYiOiJsaXZlZm4iLCJpYXQiOjE3OTIwNzkwNDgsIm1hdGNoSWQiOiI0ZWM0YWZmOGY4Y2JkNTU1NjRlYmE5ZDAwZjU0YzhlMiIsImp0aSI6ImJDQjJmeTdKMTdTWTVyQWZINjNGZ1ZYSXc4bG40cnF2IiwicGxheWVySWQiOiI4ZDg3YThlZDkyZjE0MWZkOWUxMTAxMDBjNTI3NWUzZSJ9.oDv_AykhZ_nEcqZK7mi2-ub_h8DqTHe7iCA99H7pTI6muBTwhWfzHKi0FciPtykxVE9069aW3LfP5O59ZGEORbjDENRgGEydjeq42VkjnO6OPwCrm6UTnWU_xQAvxCuNIOlm4_UuiJtPceUaL8VQTJ41hQmLVBFNWt544pHt61i8cgRlixG33KEybMPmeMwlSifWS-uHNe2LwBy8KarOedToJeL4MAbi5N0uoF9NCrlyf2wIxTx1pdYMv_KFxdBegFGv3F-5GnCCsJoNLDMydJyCL_meQ0fnN0QrgN4Vm0hOctIgn-Iur3RfVe5XbfBwvofm5IwAMn_PuIkyU5_EKQ”,“name”:“Play”}”
[LogMatchmakingServiceClient] HandlePlayMessage - Received session assignment: ‘07b9f48645dd4f04acee3f33a55988b4’, JoinDelaySec: 0
[LogMatchmakingServiceClient] HandleWebSocketConnectionClosed - Status: 1000, Message: “Peer did not specify a reason for initiating the closing”
[LogMatchmakingServiceClient] StopPinging - Stopping ping timer
[LogMatchmakingServiceClient] HandleWebSocketConnectionClosed - Throttling server join request by 0.000000 seconds
[LogMatchmakingServiceClient] HandleWebSocketConnectionClosed - Join delay elapsed!
[LogMatchmakingServiceClient] ChangeState - ‘InSessionAssignment’ → ‘Finished’
[LogMatchmakingServiceClient] DisconnectFromMatchmakingService - Disconnecting from service
[LogMatchmakingServiceClient] Finalize - bSuccess: 1
[LogValkyrieMatchmaking] [OnMatchmakingStateChangedInternal] OldState: InSessionAssignment, NewState: Finished
[LogValkyrieMatchmaking] [OnMatchmakingFinishedInternal called] Success: true
[LogValkyrieMatchmaking] [ContinueFlow called]
[LogValkyrieMatchmaking] [FlowStepFindSessionId called]
[LogOnlineSession] MCP: Sending Find Single Session request. url=https://mcp-gc.live.fngw.ol.epicgames.com/fortnite/api/matchmaking/session/07b9f48645dd4f04acee3f33a55988b4, sessionid=07b9f48645dd4f04acee3f33a55988b4
[LogValkyrieMatchmaking] [OnFindSessionByIdComplete called] Success: true
[LogValkyrieActivityTracker] Session → Complete Activity: Matchmaking
[LogValkyrieActivityTracker] Session → Channel State: Completed Successfully
[LogValkyrieActivityTracker] Session → Start Activity: QueryEncryptionKey - Querying session encryption key
[LogOnlineGame] [UFortMcpUtils::GetPlayerControllerFromNetId] could not get owning player controller from net ID!
[LogValkyrieRequestManagerEditor] FValkyrieRequestManagerEditor::OnMMSMatchmakingSessionComplete - Matchmaking Complete: true
[LogValkyrieMatchmaking] [ContinueFlow called]
[LogMatchmakingServiceClient] Destroying Matchmaking Service
[LogValkyrieRequestManagerEditor] [OnQuerySessionEncryptionKeyComplete] Result: true.
[LogValkyrieActivityTracker] Session → Complete Activity: QueryEncryptionKey
[LogValkyrieActivityTracker] Session → Channel State: Completed Successfully
[LogValkyrieActivityTracker] Session → Start Activity: QueryUserSessionIdToken - Querying game session token
[LogOnlineGame] [UFortMcpUtils::GetPlayerControllerFromNetId] could not get owning player controller from net ID!
[LogValkyrieRequestManagerEditor] [OnQueryUserSessionIdTokenComplete] Result: true.
[LogValkyrieActivityTracker] Session → Complete Activity: QueryUserSessionIdToken
[LogValkyrieActivityTracker] Session → Channel State: Completed Successfully
[LogValkyrieRequestManagerEditor] Executing step ConnectToValkyrieBeacon
[LogGarbage] Collecting garbage
[LogGarbage] GC Reachability Analysis total time: 67.11 ms (67.11 ms on reference traversal)
[LogGarbage] 67.11 ms for GC - 0 refs/ms while processing 0 references from 0 objects with 0 clusters
[LogGarbage] Freed 90352b from 16 GC contexts
[LogGarbage] 0.722699 ms for Gather Unreachable Objects (963 objects collected / 1140860 scanned with 22 thread(s))
[LogGarbage] 0.862401 ms for unhashing unreachable objects (963 objects unhashed)
[LogGarbage] GC purged 963 objects (910209 → 909246) in 0.940ms (1 iteration(s))
[LogUObjectHash] Compacting FUObjectHashTables data took 2.38ms
[LogValkyrieRequestManagerEditor] Connecting Valkyrie Beacon
[LogValkyrieActivityTracker] Session → Start Activity: ConnectToBeacon - Connecting to beacon
[LogNet] Channel name will be serialized as a string: LiveTrace
[LogNet] Channel name will be serialized as a string: ValkyrieBeacon
[LogNet] InitBase IpNetDriver_0 (NetDriverDefinition BeaconNetDriver) using replication model Generic
[LogInit] WinSock: Socket queue. Rx: 1048576 (config 1048576) Tx: 1048576 (config 1048576)
[LogNet] Created socket for bind address: 0.0.0.0:0
[LogNet] IpConnection_0 setting maximum channels to: 8095
[PacketHandlerLog] Loaded PacketHandler component: OodleNetworkHandlerComponent ()
[PacketHandlerLog] Loaded PacketHandler component: AESGCMHandlerComponent ()
[PacketHandlerLog] Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[LogHandshake] Stateless Handshake: NetDriverDefinition ‘BeaconNetDriver’ CachedClientID: 1
[LogNet] AddressResolution: Begin [Host=52.27.252.75] [Port=15024] [Type=IPv4]
[LogNet] AddressResolution: Numeric IPv4 detected, resolving synchronously [Host=52.27.252.75]
[LogNet] Address resolution complete, connection socket assigned (resolved address: 52.27.252.75:15024) [Sync]
[LogNet] Game client on port 15024, rate 200000
[LogNetVersion] FortniteGame 1.0.0, NetCL: 58430987, EngineNetworkVersion: 45, GameNetworkVersion: 0, FortniteNetworkVersion: 0 (Checksum: 4145723656)
[OodleNetworkHandlerComponentLog] Loading dictionary file: ../../../FortniteGame/Content/Oodle/FortniteGameOutput.udic
[OodleNetworkHandlerComponentLog] Loading dictionary file: ../../../FortniteGame/Content/Oodle/FortniteGameInput.udic
[LogBeacon] ValkyrieBeaconClient_0: Waiting for first RPC from server, timeout: 30.000
[LogNet] NotifyAcceptingChannel 3/QueuedActor client ValkyrieBeaconClient_0
[LogNet] Client accepting QueuedActor channel
[LogBeacon] ValkyrieBeaconClient_0: Received first RPC from server
[LogValkyrieSummary] Valkyrie Beacon Connected!
[LogValkyrieBeacon] AValkyrieBeaconClient::BeginPlay - Adding prewarm version to the content beacon ++Fortnite+Release-42.40-CL-59247843.
[LogEntitlementComponent] [3dd9] Still waiting on entitlement results. Not calling complete callback.
[LogValkyrieActivityTracker] Session → Complete Activity: ConnectToBeacon
[LogValkyrieActivityTracker] Session → Channel State: Completed Successfully
[LogValkyrieRequestManagerEditor] HandleValkyrieBeaconConnected - Valkyrie beacon successfully connected
[LogValkyrieRequestManagerEditor] Fetching PersistenceBehaviorEditSession from actor: Device_ExperienceSettings_V2_UEFN_C_UAID_D8BBC104A0C15DBE02_1906989299 : Device_ExperienceSettings_V2_UEFN_C
[LogValkyrieRequestManagerEditor] FValkyrieRequestManagerEditor::PostSessionLaunchData - Posting session launch data with sessionID: 07b9f48645dd4f04acee3f33a55988b4
[LogValkyrieSummary] Connected to Session: 07b9f48645dd4f04acee3f33a55988b4
[LogValkyrieSummary] Session Setup Complete. About to Send Content!
[LogD3D12RHI] Swap chain created with frame-latency waitable object, maximum frame latency 1
[LogEntitlementComponent] [3dd9] Still waiting on entitlement results. Not calling complete callback.
[LogEntitlementComponent] [3dd9] Still waiting on entitlement results. Not calling complete callback.
[LogValkyrieRequestManagerEditor] PostSessionLaunchDataCallback - Session launch data succesfully posted for sessionID: 07b9f48645dd4f04acee3f33a55988b4
[LogEntitlementComponent] [3dd9] Still waiting on entitlement results. Not calling complete callback.
[LogValkyrie] Launching client [0]: C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/FortniteLauncher.exe -obfuscationid=PaKiyYyD4Ndb0UI0q0yESxVsGBXcYw -epicapp=Fortnite -epicenv=Prod -epicusername=Cinnargee -epicuserid=8d87a8ed92f141fd9e110100c5275e3e -epiclocale=en -epicsandboxid=fn -EOSArtifactNameOverride=Prod -Res=1920x1080w -VK.JoinEditOnLaunch -epicportal -skippatchcheck -AUTH_LOGIN=unused -AUTH_TYPE=exchangecode -AUTH_PASSWORD=e3b9a50a7fca4867ada970bd780b4c85
[LogValkyrieSummary] Launching Client [0] using (C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/FortniteLauncher.exe)
[LogNet] NotifyAcceptingChannel 4/Editor client ValkyrieBeaconClient_0
[LogNet] Client accepting Editor channel
[LogEOSSDK] LogEOS: Updating Product SDK Config, Time: 1347.277466
[LogEOSSDK] LogEOS: SDK Config Product Update Request Completed - No Change
[LogEOSSDK] LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1347.878662, Update Interval: 301.682800
[LogValkyrie] FlowStep_ResolveSessionCandidates()
[LogValkyrie] FlowStep_ResolveSessionCandidates(): Candidate module [8d15ebfb-4766-7b45-9402-699db62bf15c] failed validation with error: [errors.com.epicgames.contentsentry.validationfailure][MODULE VALIDATION FAILED (job 44477c17-ba0f-4460-b36c-3b7699cc99dd):
[CandidateApiJsonInvalid] Supplied candidate api does not match expected api: Differing redirectors: /8d15ebfb-4766-7b45-9402-699db62bf15c/Prefabs/Prefab_Event_UpcomingBoard.Default__Prefab_Event_UpcomingBoard_C->/FarmTycoon/Prefabs/Prefab_Event_DiscordBoard.Default__Prefab_Event_DiscordBoard_C <> /8d15ebfb-4766-7b45-9402-699db62bf15c/Prefabs/Prefab_Event_UpcomingBoard.Default__Prefab_Event_UpcomingBoard_C->/8d15ebfb-4766-7b45-9402-699db62bf15c/Prefabs/Prefab_Event_DiscordBoard.Default__Prefab_Event_DiscordBoard_C, /8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/WBP_BonusMidifier_Info.Default__WBP_BonusMidifier_Info_C->/FarmTycoon/Widgets/WBP_BonusModifier_Info.Default__WBP_BonusModifier_Info_C <> /8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/WBP_BonusMidifier_Info.Default__WBP_BonusMidifier_Info_C->/8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/WBP_BonusModifier_Info.Default__WBP_BonusModifier_Info_C, /8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/Components/WBP_Button_Capsule_Loud.Default__WBP_Button_Capsule_Loud_C->/FarmTycoon/Widgets/Components/WBP_Button_Capsule_Loud_Thumbstick_Right.Default__WBP_Button_Capsule_Loud_Thumbstick_Right_C <> /8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/Components/WBP_Button_Capsule_Loud.Default__WBP_Button_Capsule_Loud_C->/8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/Components/WBP_Button_Capsule_Loud_Thumbstick_Right.Default__WBP_Button_Capsule_Loud_Thumbstick_Right_C, /8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/InWorld/WBP_World_UpcomingSpawn_Legendary.Default__WBP_World_UpcomingSpawn_Legendary_C->/FarmTycoon/Widgets/InWorld/WBP_World_UpcomingSpawn.Default__WBP_World_UpcomingSpawn_C <> /8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/InWorld/WBP_World_UpcomingSpawn_Legendary.Default__WBP_World_UpcomingSpawn_Legendary_C->/8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/InWorld/WBP_World_UpcomingSpawn.Default__WBP_World_UpcomingSpawn_C, /8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/InWorld/WBP_World_Farm_Market.Default__WBP_World_Farm_Market_C->/FarmTycoon/Widgets/InWorld/WBP_World_MarketRate.Default__WBP_World_MarketRate_C <> /8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/InWorld/WBP_World_Farm_Market.Default__WBP_World_Farm_Market_C->/8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/InWorld/WBP_World_MarketRate.Default__WBP_World_MarketRate_C, /8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/Beacons/WBP_Beacon_BoostVendor.Default__WBP_Beacon_BoostVendor_C->/FarmTycoon/Widgets/Beacons/WBP_Beacon_VBucksVendor.Default__WBP_Beacon_VBucksVendor_C <> /8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/Beacons/WBP_Beacon_BoostVendor.Default__WBP_Beacon_BoostVendor_C->/8d15ebfb-4766-7b45-9402-699db62bf15c/Widgets/Beacons/WBP_Beacon_VBucksVendor.Default__WBP_Beacon_VBucksVendor_C]

Apologies, user error, not enough coffee. I was restarting UEFN but was blind to the comment about deleting that folder. Deleting that now and it has fixed the problem on restart. Sorry for the confusion.

1 Like

this worked!

2 Likes

FORT-1173189’s status has changed to ’Needs Peer Review’. A fix has been submitted, and is awaiting review by another team member.